Interview: Ariel Tissler

Hi everyone!

This time Ariel Tissler (first place winner of challenge 118) from Gdańsk will answer some questions and give us a look behind the scenes of his winning entry.

Ariel Tissler
from Gdańsk, Poland

Follow him on:
Artstation
http://prewiz.pl/portfolio/

Winning entry of Weekly CG Challenge 118 “Isometric” by Ariel Tissler

Interview

1. Tell us a little bit about yourself: Who are you, what do you do, and where
are you located?

I am an architect by profession. With time, my passion became 3D graphic which I dealt with professionally for several years. Currently, I am looking for a job related to 3D graphics, unfortunately without any major results.

2. What was your main motivation for participating in the challenge?

My main motivation to participate in the competition was to prove myself that my skills are good enough to compete with others. Which was not easy because it was my sixth entrance. Previous entries were not successful. The most important thing is that I did not give up what I obviously do not regret.

3. Where did you find the inspiration for your latest entry, or in general?

It took some time before I came up with an idea. As a result, I lost half the time. The assumptions of the task were simple. From the beginning I knew that the work was to be low poly. The low poly model allowed me to create an animation that was supposed to present a short story. Then came the idea of the story of a container. During work, I came up with the idea that the whole thing would loop. To avoid a boring journey I decided to add a change of the vehicle. Just like in real life, containers will be transported by many different types of vehicles.

4. What software and plug-ins did you use to create this image?

I used only one program for the whole work and this was Blender.

5. Are there any particular techniques that you use often?

I try to develop in many different techniques so it’s difficult to say which one I use most often. You never know what the skill that I need for that is why I develop in as many techniques as I can. When I start working professionally then it will be time to choose a specific technique to become the preferred one.

6. What was the hardest part?

It was not my first animation but I do it so rarely that every one seems to be the first one. Fortunately, it was not that complicated so I did not have big problems with settings. It may be interesting to note that in the whole animation only the camera is still. It was the easiest way in my opinion to get the container tracking effect. The rest is the basic object constrain and parent object. Making low poly models is pure pleasure for me, so it was very easy here.

7. Have you learned something new from participating in this challenge and if yes,
what?

Doing my every job, I try to do it a little differently, so that you can learn something new. I try to avoid repetition in my work. It was my first animation in low poly and the first one that I could loop. For the first time also I used the object constrain option. I also learned that when you make an animation you never know what the effect will be at the end.

8. Any advice for people who want to learn 3d art?

Never give up. Watch tutorials and do a lot of training because most of all it is a craft and only a few percent art. Almost everyone can learn to draw, to sculpt or model objects.

Thanks for the interview Ariel!
~Lukas