Interview: Jakob Scheidt

Hi everyone!

This time Jakob Scheidt (first place winner of challenge 107) from Germany will answer some questions and give us a look behind the scenes of his winning entry.

Jakob Scheidt
from Germany

Follow him on Youtube

 

Winning entry of Weekly CG Challenge 107 “Insects” by Jakob Scheidt

Interview

1. Tell us a little bit about yourself: Who are you, what do you do, and where are you located?

My name is Jakob Scheidt, I‘m 14 and from Germany. I started drawing, then explored Blender and CG is a hobby I’m doing for a few years now. I don’t have a website, just a small YouTube channel.

2. Where did you find the inspiration for your latest entry?

When the challenge started, I wasn’t at home and couldn’t use blender, so I downloaded images I liked and did some sketches. After a few days when I was back I had an idea of what I wanted to create. I used mostly Pixabay and 500px.

3. What software and plug-ins did you use to create this image?

I used Blender for all the 3d work, Krita and Lightroom for the postprocessing. I only used a few addons that are built into Blender.

4. Are there any particular techniques that you use often?

I did many quick overpaintings to add or change things. That was the easiest way to get an idea of what to improve. I used Krita for this.

4. Can you give us a short breakdown of your entry?

I started with a previsualization with basic objects and then sculpted the high detailed insects. The backpack was sculpted as well, adding details like the zipper improved the look of the whole scene. I used curves for parts like the rope and the eyebrows.

fig.1 Final Sculpt

The texturing process was fun, I tried many different shapes and colors. Then I created mostly procedural materials, with some vertex colours to add variation. The background was made using low poly objects and alpha planes. That’s one of the first renders I did, it looked horrible:

fig.2 First render

I created the plants with some simple planes, and sculpted in some details. I always changed the models during texturing, that’s how they looked like at the end:

fig.2 Complete scene

After improving the models, textures and materials, I added some details in the plants and the luggage, and finally did some postprocessing in Krita and Lightroom to enhance the atmosphere.

fig.2 Final render

Thanks for the interview Jakob!
~Lukas