Interview: Jakob Scheidt

Hi everyone!

This time Jakob Scheidt (first place winner of challenge 107) from Germany will answer some questions and give us a look behind the scenes of his winning entry.

Jakob Scheidt
from Germany

Follow him on Youtube


Winning entry of Weekly CG Challenge 107 “Insects” by Jakob Scheidt


1. Tell us a little bit about yourself: Who are you, what do you do, and where are you located?

My name is Jakob Scheidt, I‘m 14 and from Germany. I started drawing, then explored Blender and CG is a hobby I’m doing for a few years now. I don’t have a website, just a small YouTube channel.

2. Where did you find the inspiration for your latest entry?

When the challenge started, I wasn’t at home and couldn’t use blender, so I downloaded images I liked and did some sketches. After a few days when I was back I had an idea of what I wanted to create. I used mostly Pixabay and 500px.

3. What software and plug-ins did you use to create this image?

I used Blender for all the 3d work, Krita and Lightroom for the postprocessing. I only used a few addons that are built into Blender.

4. Are there any particular techniques that you use often?

I did many quick overpaintings to add or change things. That was the easiest way to get an idea of what to improve. I used Krita for this.

4. Can you give us a short breakdown of your entry?

I started with a previsualization with basic objects and then sculpted the high detailed insects. The backpack was sculpted as well, adding details like the zipper improved the look of the whole scene. I used curves for parts like the rope and the eyebrows.

fig.1 Final Sculpt

The texturing process was fun, I tried many different shapes and colors. Then I created mostly procedural materials, with some vertex colours to add variation. The background was made using low poly objects and alpha planes. That’s one of the first renders I did, it looked horrible:

fig.2 First render

I created the plants with some simple planes, and sculpted in some details. I always changed the models during texturing, that’s how they looked like at the end:

fig.2 Complete scene

After improving the models, textures and materials, I added some details in the plants and the luggage, and finally did some postprocessing in Krita and Lightroom to enhance the atmosphere.

fig.2 Final render

Thanks for the interview Jakob!